Plus you can of course use the joypad too. CTRL to accellerate, Shift to decellerate.
It`s the same graphics (instruments will follow), and the same simple control scheme. So equal to starting with 3DGS, my first project with Unity is a small flying level. I downloaded it, and started.įirst steps have to be small. And so i was very happy to hear that Unity 3D Indie turned into freeware. And so i didn`t go on with it for a while. Then there was the real life plus some other projects. It was in the end too annoying to work with the stone age workflow of the 3D Gamestudio. – I`m away from 3D Gamestudio since a pretty while. The zipfile contains the Unity project folder, and a exe version in case you don`t have Unity installed. You can still mainly takeoff, fly around, and land. Nevertheless, here the next version of my little flight sim. Let`s have a look if my issues gets fixed in Unity 3. Current setup is made for keyboard.Īs told, i`m a bit disappointed about Unity.
I would need to add a extra code snippet somewhere. Joypad gives me a compeltely different behaviour. I have at least not found oneĪlso curious is the different handling of keyboard and joypad. This one also stops me from making my horizon instrument. Which gives me big problems that i cannot really compensate. And this one jumps from 0 to 180 and back. What really bugs me is that you cannot retreive the local angle of an object. Means except those situations where the airplane barges around in an impossible waveform. The flying behaviour is more like flying now. And my enthusiasm about Unity has slightly decreased. – And all the little things to fix and to add when i stumble across them ? No breaktdown of the airplane, but a bounce for example … It is still the standard smooth follow camera – I need a better solution for the horizon instrument This stuff is curently scattered over the instrument scripts – put everything debug into a separate file. – Fix the joypad input settings so that i have the same flight behaviour than with the keyboard Like wrap around the playfield so that you cannot fly underneath the landscape anymore. Game over.Īnd i`ve fixed some small stuff plus added other stuff here and there. I reset the position of the airplaine back to initial position and rotation in this case. You can crash now when you collide with a mountain or land in a wrong manner. I can just retreive the euler angles from an object, and not the real angles. The euler angle flip ruins it when flying a salto. But the instruments works as thougth.Įxcept the horizon instrument. Which scales the textures, and moves them a bit out of position. And i still need to fix some texture stuff because Unity makes a padding around my textures by default. To layer the compass and horizon instrument was a very special chapter. Flight behaviour is finally exactly how i wanted it ? Salto forward gets completely blocked now. Of course before you replace it …įlightsimu Build 49, Zipfile, 9.2 Mb - Downloadįlightsimu Build 32, Zipfile, 9.2 Mb - Downloadįlightsimu Build 18, Zipfile, 10.3 Mb - Downloadĭive flying fixed. That way you can also have a look what changings were necessary to fix the joypad problem. Simply replace the moveairplane.js with the one in this zipfile. The fix is too small to change the whole package. You can takeoff, fly around, and land.įlightsimu Build 61, Zipfile - 9.4 Mb - DownloadĪppendix – I was finally able to fix the joypad problem too. Maybe it is of use for some of you.įinally, many thanks to all of those who has helped me with my first steps in Unity ? The project has fulfilled its purpose.I`ve learned the basics of Unity. But my goal was not a game, i wanted to learn something. Especially in this case where i have chosen a variable solution that collides more than once with the Unity physics. And there is always something that you want to add. There is of course lots of finetuning and bughunting missing. – Joypad input the same than with Keyboard. Maybe when somebody at the Unity board shows some mercy. – And some minor changings here and there. Airplane is not breaking, but it bounces now. – Added two other cameras, and a way to choose between them. – Performed the mentioned texturefix at the GUI textures